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Tales of Graces f

Tales of Graces f
by Namco
Platform:   PlayStation 3
4.5 out of 5 stars(2)
Release Date: March 13, 2012

Buy new: $59.99
6 used & new from $58.08

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Product Description

The renouned RPG array by Namco Bandai earnings to PlayStation 3 with this pier of a Wii strike Tales of Graces. In further to a full diversion rested for this HD console, PS3 owners can demeanour brazen to additional costumes, new story elements and new dispute skills.


Product Details

  • Amazon Sales Rank: #19 in Video Games
  • Brand: Namco
  • Model: 11051
  • Published on: 2012-03-13
  • Released on: 2012-03-13
  • ESRB Rating: Teen
  • Platform: PlayStation 3
  • Number of items: 1
  • Dimensions: .52 pounds

Features

  • Enlist a assistance of adult to 3 friends to quarrel by your side!
  • Enhanced HD graphics and softened surveying to move courtesy to a minute anime art character by eminent Tales artist Mutsumi Inomata.
  • Experience all-new calm disdainful to a PlayStation3
  • Use a Style Shift - Linear Motion Battle System to openly switch between fighting styles and skilfully hedge rivalry attacks.


Editorial Reviews

Amazon.com Product Description


On a universe of Efinea, Asbel Lhant is constantly seeking a strength to strengthen those he binds dear. Little does he know that he will be drawn into a dispute between 3 rivaling kingdoms fighting for prevalence of a world. Asbel, his childhood friends and a puzzling and trusting Sophie contingency try a holds of loyalty while fighting for assent on their home planet.

Tales of Graces f

Beautiful anime graphics

Beautiful anime graphics

visually overwhelming RPG

Visually overwhelming RPG

Use a Motion Battle System

Use a Motion Battle System

Synopsis

As a follow-up to a strange Tales of Graces, Tales of Graces f facilities overwhelming high-definition visuals with softened surveying and a minute anime art character of Mutsumi Inomata. The pleasing and atmospheric environments truly douse we in a pleasing open world. Master new quarrel styles to assist we in battle. The Style Shift - Linear Motion Battle System allows we to openly change between fighting styles while escaped rivalry attacks. Use absolute new techniques and take a quarrel to your foes like never before with Accelerate mode. Enlist a assistance of adult to 3 friends to dispute enemies side-by-side, and try some-more than 10 hours of enchanting gameplay in a all-new Lineage & Legacies addition that's disdainful to a PlayStation 3. This all-new calm facilities new dungeons, dangerous new monsters and absolute new spells, attacks and techniques. Can we quarrel to say assent on a universe of Efinea?



Key Features:

  • Venture to a universe Efinea to turn Asbel Lhant as he is assimilated by his childhood friends and a puzzling Sophie on a tour after apropos drawn into a dispute between 3 kingdoms opposed for control of a planet
  • Explore a holds of loyalty between Asbel, Sophie and Asbel's pals
  • Freely switch between fighting styles and hedge rivalry attacks with a Style Shift - Linear Motion Battle System
  • Bring a quarrel to enemies like never before with absolute new techniques when we activate Accelerate mode
  • Delve deeper into a Tales of Graces f with a all-new, PlayStation 3-exclusive Lineage & Legacies addition that facilities some-more than 10 hours of immersive gameplay
  • Battle terrifying new monsters, arm yourself with new spells, attacks and techniques and try new dungeons in a epilogue
  • Immerse yourself in a open-world environments that are brought to life with extended high-definition visuals that underline softened surveying and overwhelming anime art by eminent Tales artist, Mutsumi Inomata
  • Grab adult to 3 friends and dispute corresponding with a innovative multiplayer system


 Tales of Graces f

Customer Reviews

Most useful patron reviews

12 of 14 people found a following examination helpful.
5The Tales we need to play!


By Metragoon


Asbel Lhant and a puzzling immature lady Sofie are a protagonists of a pleasing HD remade story creatively on Wii. This diversion will have lots of hours for both aged and new fans to suffer and lots of query and kameo battles in a arena. One of a coolest kameo appearances is Tales of Hearts womanlike protagonist Kohaku Hearts, yet they're copiousness to suffer and trophies for doing several trainer fights. There are leaderboards for a additional conflict mode underline and copiousness of costumes to select from so suffer a options and leisure to brew adult your looks. we don't unequivocally wish to spoil anything, yet I'll customarily contend take your time and suffer a unravelling of a story's child to adult arcs. The subsequent section after execution is a Future arc that is since a diversion is called Tales of Graces F. There are a lot of Anime cutscenes in this diversion and sidequests some of that have to be finished early like other Tales titles. You'll accommodate all of a characters unequivocally early into a diversion and by this time many of we will know who we use best as a group or have a personal preference. This diversion once again has a barbarous turn 200 that can be strike if we are regulating 10x eperience, yet a prolonged prize will be a turn 9999 Arles Pot. The opening thesis is Mamoritai White Wishes by BoA, yet anyways we wish this examination helps lean some of we into perplexing this diversion out since we won't reget it. Thanks for reading and we wish this helped!

Something we forgot to supplement is there's a new conflict complement underline called Axel Mode that is how we lift off impassioned combos and Lv4 Blast Caliburs. All characters can and will eventually learn this strenuous technique and it unequivocally can feverishness adult a conflict that started looking grave or customarily creates it some-more intense. Last thing I'll note is that there's a cold underline on Efina that can make you're characters all a same impression on a conflict screen, yet it's intensely pricy so save your gald for it. If anyone has questions about Tales of Graces F feel giveaway to ask me and we will assistance out as best we can. :)

~Metragoon

8 of 11 people found a following examination helpful.
4A Graceful Entry Into a Series


By S. Rhodes


The Good:

+A unequivocally resourceful conflict complement that has a concentration on strategy
+A good story with good characters
+Lots of customization to do
+Lots of sidequests to do during some point
+A extensive quest

The Bad:

-The voice behaving could be better
-The story is unequivocally delayed paced and has a bent to get bogged down in too many exposition. It's a unequivocally beguiling story yet infrequently we unequivocally wish it would customarily pierce along rather than holding time to explain what we already know

Note: The Following Review is Long

The Tales array has had a unsure story in a states. Many of them haven't even seen recover stateside. Case in point, Tales of Graces was initial finished accessible on a Wii in Japan in 2009. When Tales games do get a recover outward of Japan there are tiny handful of fans who take note. The final vital recover in a United States was Tales of Vesperia on a XBOX360. Tales of Graces comes out amidst worry for some fans as it opts to try something new and opposite for a Tales series. The regulation are indeed great. It competence take a bit of time to learn, yet Tales of Graces is one of a excellent entries in a array to date.

Our story centers on Asbel. A rebel lady who doesn't enterprise to follow in his fathers footsteps. Instead of apropos ruler of a Lhant he'd rather be a horseman and strengthen his friends. As a child he has gotten into problem and gotten into exhilarated arguments with his father. When he and his hermit Hubert go to Lhant Hill (against his father's wishes, of course) they event opposite a puzzling lady who doesn't seem to know anything. There is also their crony Cheria who has a puzzling illness no one can cure. Asbel wants journey and excitement, and on assembly another immature child named Richard, they all form a loyalty that they wish will final a life time. Unfortunately, due to Asbel's forward inlet tragedy strikes... and that eventually leads to him withdrawal home to turn a horseman to improved himself. Seven years later, amidst tragedy, he earnings to Lhant and discovers that his father competence not have been as terrible a male as he suspicion and that as a child things happened that he simply couldn't understand.

Tales of Graces, like so many other games in a series, has a comparatively elementary grounds that eventually unfolds into an epic tales. Nothing we see during a commencement of a diversion is any denote of what you're in for. But some-more importantly than that, a characters are what make a story so worthwhile. We start a diversion saying them as irritating children, yet once they mature we can take note of their changes. And a story still develops them as they go. It's a amiable expel and you'll find a lot about them as a diversion progresses. The story is also filled with twists and turns. Some you'll see entrance and some you'll be vacant at. One could credit Tales of Graces of regulating trite tract points (the puzzling lady with memory problems is a favorite, it seems) yet it's a execution that works here and not a thought itself. The customarily emanate with a story is that of all a Tales games to convey it, Tales of Graces positively takes a slowest a develop. The voluntary alone competence take 4 or 5 hours. The story doesn't unequivocally get going for utterly some time. It is unequivocally a diversion we have to give some time to. Once it gets going, however, a characters turn endearing adequate that it can be tough to put down. The themes presented here can be a small complicated handed (particularly a thesis of friendship) yet Tales of Graces spends reduction time priesthood to a assembly and illustrating a significance of a themes it's perplexing to showcase. What we get, in a end, is a thespian tales that is some-more about characters than it is a conditions they find themselves concerned in. This is what creates a story value personification through.

While a regulation for storytelling has remained unchanging with a Tales series, a gameplay has not. There are changes. The feeling of a Tales diversion is positively still there, yet a complexity of a conflict complement will take even veterans of a array a impulse to learn and establish. Every impression has a sequence ability (CC) and any conflict will empty your CC. Some attacks will use one CC while others competence use two, 3 or even four. You can fibre them together so prolonged as we have a CC for it, yet it's positively some-more than customarily a penetrate and condense diversion in this regard. Depending on that directional symbol we press as your attacking, you'll lift off opposite moves and combos. These are called Assault Artes. At initial this seems limiting, yet it gives Tales of Graces a covering of plan that no Tales diversion has had before it. And we can simply revive your CC by guarding in battle. Later in a game, however, players will benefit a second position and perform Bursts Artes, that can also be cumulative together, yet they're stronger attacks. They also devour CC. It can take a few moments to unequivocally let this penetrate in, generally since there's a lot to swallow with a conflict system. Luckily, after any quarrel a diversion will offer we tips to consistently assistance we out. It's a small bizarre during first, given a miss of Tech Points found in other tales games. As we said, a plan here is many some-more in abyss than we competence realize.

Enemies also have diseased points. Each attack arte and detonate arte has a possess attributes and some of your enemies are going to be diseased to them. This means that we can't always fibre together a same attacks for a same outcome on each enemy. If we wish to attain in Tales of Graces, you're going to have to try several opposite mix-ups when aggressive your enemies. At initial a whole conflict complement seems treacherous and overwhelming, yet after customarily a integrate of hours it becomes second nature. If you're carrying problem with a conflict complement or can't learn it during first, we can always adjust a problem turn of a diversion any time we wish.

Sometimes when we get into battles you'll be challenged to certain tasks such as completing a conflict in fifteen seconds, sequence together 4 artes, don't get strike or something else along those lines. The prerogative for doing so is mostly some-more remunerative rewards. Complete a hurdles consistently and you'll start removing improved items. There's a bit some-more here to tempt we to battle. The biggest addition, however, is a Eleth gauge. A sign that continues to boost as we do battle. Perform good by dodging attacks or distinguished enemies and you'll benefit an Eleth Burst that will temporarily let we perform all of your attacks yet immoderate CC. In trainer battles this is a unequivocally useful tool.

Before in Tales games training new artes customarily entailed reaching a certain level, training them from certain NPCs (or advancements in a story) or regulating some artes a certain array of times until it lead to training a new arte. Here it's wholly different. Abilities are now schooled by a pretension bestowed on a character. As we conflict you'll benefit ability points, that will go toward training certain abilities a pretension has. Once you've schooled them all we can switch titles and learn some-more abilities. It's a bit deeper than other tales games, yet it's comparatively elementary to grasp.

The conflict complement isn't a customarily thing that has changed. So have some of a other aspects of a game. You can mix equipment to make improved ones. You can also mix certain equipment with your weapons and armor and make them stronger and change their attributes. But many critical of all is a introduction of a Eleth Mixer. Place an object in it and a mixer will continue to transcribe them as time goes on. Put dual mixture in it and it'll prepare food for we (that'll get used automatically in battle). Of all a additions to Tales, a Eleth mixer is positively a many comical of a batch.

That's not to contend all about Tales has changed. The diversion still has lots of skits. All of them are uttered this time, however, and they mostly supplement some-more growth to characters. They don't customarily supplement to a characters. Some of a time they supplement to a altogether story. Characters will assume about events that customarily happened or criticism on other characters as well. They're all optional, yet if we wish a many out of a story and characters, it's a good thought to take a demeanour during all of them.

Tales of Graces isn't yet any faults, however. The pacing of a story is impossibly slow, and in genuine Tales conform a story can get bogged down in carnival and drama. The diversion will explain lots of things to you... several times. You'll also find yourself using from Point A to Point B and behind to Point A with customarily conference carnival and saying events explained out to you. The Tales array has always finished this, yet it's utterly conspicuous here as a initial few hours of a diversion have we constantly using between a same places over and over again. There are, during least, lots of sidequests to do, yet it doesn't assistance a fact that Tales of Graces feels a bit some-more limiting than a other games. It does concede it to put a complicated concentration on a story and characters, though.

Seeing as how Tales of Graces was creatively on a Wii, one competence be tempted to consider a display would demeanour a same as well. It indeed doesn't. If there was one diversion to uncover off a disproportion between HD and customary clarification this is it. The PS3 chronicle of a diversion has crisper and smoother looking graphics. Not to discuss there are some-more sum combined to a diversion itself. The impression models, in particular, demeanour a lot improved than they did on a Wii. The cel-shaded graphics give a animation like peculiarity to a game. There will be times when you'll consider a diversion could demeanour some-more minute than it does, yet a indicate still stands: Tales of Graces F is flattering easy on a eyes. It looks unequivocally identical to Tales of Vesperia on a XBOX360. The animations of characters and whatnot are liquid as well. If there was any downside to a display it is that a JRPG is commencement to uncover it's age. There isn't scarcely as many life breathe into a diversion as other games out there. The art character is impressive, yet you're not expected to be drawn into a games universe in utterly a same way. Many towns are strangely depopulated, for instance. And your characters are some-more fluent in a skits than they are in a tangible field.

The games tangible soundtrack is flattering good, however. Some tunes sound improved than others. What won't always bode good is a voice acting. Once again we have a box of a diversion that has found a right voices for a characters, yet isn't unequivocally good during expressing them emotionally. In instances where characters should be mad, they don't indeed sound mad. And this is a contrition deliberation Tales of Graces has some flattering thespian moments that, had a voice behaving been better, would've finished some of Tales of Graces best moments even better.

For Tales fans, Tales of Graces F is a flattering good game. It is not a best in a Tales array by far. But it continues to do some of a things a Tales array has finished so good for so long. A good story with endearing characters and copiousness to do along a way. If you're a fan of a Tales array afterwards Tales of Graces F is a diversion we have to play.

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 Tales of Graces f

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